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Escape from Agator
The Prison Break of Karas Kardassian

​Interactive Narrative Quest

Escape from Agator is an interactive narrative quest set in the Via Láctea de Aventuras universe.
The project continues the story of Karas Kardassian, placing the player inside a high-security imperial prison where trust, sacrifice and political consequences drive every decision.

The goal of this quest is to demonstrate how a character-driven sci-fi storyline can be translated into a playable structure built around choices, alliances and irreversible outcomes.

What this project demonstrates

  • Multi-stage quest design (planning → infiltration → escape → aftermath)

  • Tension management through narrative pacing

  • Branching trust between characters

  • Use of sacrifice and irreversible consequences

  • Political and strategic narrative outcomes

Narrative Focus

  • This quest is designed around trust under pressure.
    Every character represents a possible ally or liability, and the player never has full certainty about who will stand with Karas when the escape begins.

  • Kurama’s sacrifice is not just a plot point — it is a designed narrative outcome that reinforces emotional weight and long-term consequences.

Project structure

  •  Player interacts with imprisoned NPCs

  •  Trust is built or broken through dialogue

  •  Key characters provide tactical abilities (pilot, fighter,  diplomat, medic)

  •  Stealth and timing define success or failure

  •  One or more characters may be sacrificed

  •  The escape alters the balance of power in the war

O jogador interage com diversos prisioneiros, cada um com sua própria agenda, habilidades e nível de confiança em Karas.
As decisões determinam quem coopera, quem desconfia e quem está disposto a se sacrificar.
O sucesso da fuga gera consequências políticas imediatas, desencadeando novas missões e conflitos interplanetários.

Downloads

  • Aqui estão os materiais de narrativa produzidos para esta quest:

  • Quest Design Document and Branching Dialogue Sample (PDF)

  • Esses documentos mostram como a história foi estruturada no formato usado por estúdios de jogos.

Role in this project

  • Adapted the original story into a playable escape-quest structure

  • Designed character-driven narrative states (trust, loyalty, sacrifice)

  • Structured the multi-phase prison break

  • Defined narrative consequences for success and loss

  • Created documentation for narrative design and dialogue flow

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Escape from Agator
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